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Game Development and Production
by Erik Bethke

Game Development and Production
by Erik Bethke 
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Rules of Play : Game Design Fundamentals
by Katie Salen (Author), Eric Zimmerman (Author) 

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Get in the Game: Careers in the Game Industry
by Marc Mencher 

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Programming Role Playing Games with DirectX w/CD
by Jim Adams 

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Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
by David Kushner 

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Focus On Advanced Animation
by Jim Adams 

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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
by André LaMothe 

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Macromedia Flash MX Game Design Demystified
by Jobe Makar 

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AI Game Programming Wisdom (with CD-ROM)
by Steve Rabin (Editor) 

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OpenGL Game Programming w/CD
by Dave Astle, Kevin Hawkins, Andre LaMothe 

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Real-Time Rendering Tricks and Techniques in DirectX
by Kelly Dempski 

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AI Techniques for Game Programming
by Mat Buckland 

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Tricks of the Windows Game Programming Gurus (2nd Edition)
by Andre LaMothe 

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Real-Time Rendering (2nd Edition)
by Tomas Akenine-Moller, Eric Haines 

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Game Programming Gems 2
by Mark DeLoura (Editor) 

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Game Scripting Mastery
by Alex Varanese, John Romero 

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Physics for Game Developers
by David M. Bourg 

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Multi-Objective Optimization Using Evolutionary Algorithms
by Kalyanmoy Deb, Deb Kalyanmoy 

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Game Design Perspectives (with CD-ROM)
by Francois Dominic Laramee (Editor) 

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Game Design: The Art and Business of Creating Games
by Bob Bates 

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Advanced Lingo for Games
by Gary Rosenzweig 

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Animating Real-Time Game Characters (Game Development Series)
by Paul Steed 

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Understanding Motion Capture for Computer Animation and Video Games
by Alberto Menache, Alberto Manache 

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Macromedia Flash MX ActionScript for Fun and Games (With CD-ROM)
by Gary Rosenzweig 

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Game Development and Production
by Erik Bethke 

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Andrew Rollings and Ernest Adams on Game Design
by Andrew Rollings, Ernest Adams 

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Focus On 3D Terrain Programming
by Trent Polack 

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Game Programming All in One
by Bruno Miguel Teixeira de Sousa 

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Data Structures for Game Programmers
by Ron Penton 

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Modeling a Character in 3DS Max
by Paul Steed 

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Realistic Image Synthesis Using Photon Mapping
by Henrik Wann Jensen 

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Focus On 2D in Direct3D
by Ernest Pazera, Andre LaMothe (Editor) 

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Mathematics for 3D Game Programming & Computer Graphics
by Eric Lengyel 

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Developing Online Games: An Insiders Guide
by Jessica Mulligan, Bridgette Patrovsky 

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Lightwave 3d 7.5 Lighting
by Nicholas Boughen 

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The Official Blender GameKit: Interactive 3D for Artists
by Ton Roosendaal, Carsten Wartmann 

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Real-Time Shader Programming
by Ron Fosner 

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Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
by Austin Grossman (Editor) 

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Building Great Flash MX Games
by Matthew David (Author) 

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Infinite Game Universe, Volume 2: Level Design, Terrain, and Sound
by Guy W. Lecky-Thompson 

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AI for Computer Games and Animation: A Cognitive Modeling Approach
by John David Funge, AI for Games and Animation: A Cognitive Modeling Approach 

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3D Math Primer for Graphics and Game Development
by Fletcher Dunn, Ian Parberry, Dr Ian Parberry 

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Game Programming Tricks of the Trade
by Lorenzo Phillips (Editor) 

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Visual Basic Game Programming with DirectX
by Jonathan S. Harbour 

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What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee (Author) 

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Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks with CDROM
by Wolfgang F. Engel (Editor) 

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Game Programming Gems
by Mark DeLoura (Editor) 

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The Mel Companion: Maya Scripting for 3d Artists (Graphics Series)
by David Stripinis 

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Get in the Game: Careers in the Game Industry
by Marc Mencher 

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Macromedia Flash 5 ActionScript for Fun and Games
by Gary Rosenzweig 

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2D Artwork and 3D Modeling for Game Artists
by David Franson 

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Focus On 3D Models
by Evan Pipho 

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Game Design: Theory and Practice (With CD-ROM)
by Richard Rouse, Steve Ogden (Illustrator), Richard, III Rouse, Richard Rouse 

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Game Programming Gems 3
by Dante Treglia (Editor), Mark Deloura 

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High Score! The Illustrated History of Electronic Games
by Rusel DeMaria, Johnny Lee Wilson 

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Sams Teach Yourself Game Programming With Visual Basic in 21 Days (Teach Yourself Days)
by Clayton Walnum 

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.NET Game Programming with DirectX 9.0
by Alexandre Santos Lobao, Ellen Hatton 

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Secrets of the Game Business (Game Development Series)
by Francois Dominic Laramee (Editor) 

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Focus On SDL
by Ernest Pazera 

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Windows Game Programming For Dummies®
by André LaMothe (Author) 

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Digital Game-Based Learning
by Marc Prensky 

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Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games
by Neal Hallford, Jana Hallford 

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Beginner's Guide to DarkBASIC Game Programming
by Jonathan S. Harbour, Joshua R. Smith 

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C++ for Game Programmers (Game Development Series)
by Noel Llopis 

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Secret Codes 2003
by Bradygames 

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Microsoft Train Simulator: Sybex Official Strategies & Secrets
by David Chong, Rick Selby 

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The Sound Blaster Live! Book: A Complete Guide to the World's Most Popular Sound Card
by Lars Ahlzen, Clarence Song 

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Flash MX Games: ActionScript for Artists
by Nik Lever 

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Massively Multiplayer Game Development (Game Development Series)
by Thor Alexander 

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Macromedia Director Game Development: From Concept to Creation
by Kris Jamsa, Epic Software 

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LightWave 3D 7.0 Character Animation (With CD-ROM)
by Timothy Albee, Tom Roth 

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Practical Algorithms for 3D Computer Graphics
by R. Stuart Ferguson 

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Advanced Linux 3D Graphics Programming (With CD-ROM)
by Norman Lin 

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The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, and Game Developers
by Aaron Marks 

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3D Games: Real-Time Rendering and Software Technology, Volume 1 (With CD-ROM)
by Alan Watt, Fabio Policarpo 

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Learning Maya | Character Rigging and Animation
by Alias|Wavefront 

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Game Development Business and Legal Guide
by Ashley Salisbury, Andre LaMothe 

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Isometric Game Programming with DirectX 7.0 w/CD
by Ernest Pazera, Andre Lamothe (Editor), Andre Lomothe (Editor) 

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The Computer's Nerd
by W. Royce Adams, Royce W. Adams 

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Trigger Happy : Videogames and the Entertainment Revolution
by Steven Poole 

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Digital Visions: The Official Deep Paint Digital Artist Guide
by Right Hemisphere, Right Hemisphere 

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Sams Teach Yourself Windows Game Programming with DirectX in 21 Days (With CD-ROM)
by Clayton Walnum 

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Game Developer's Guide to Cybiko (With CD-ROM)
by Ernest Pazera, Dave Astle 

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Only 3 left in stock--order soon (more on the way).

3D Games (Volume 2)
by Alan Watt, Fabio Policarpo 

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Optimization: Algorithms and Consistent Approximations (Applied Mathematical Sciences (Springer-Verlag), Vol 124)
by Elijak Polak, Elijah Polak 

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Digital Illusion: Entertaining the Future With High Technology (Siggraph Series)
by Clark Dodsworth (Editor) 

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Mac Game Programming
by Mark Szymczyk, Andre Lamothe 

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Programming Linux Games
by Inc Loki Software, John R. Hall (Contributor), Loki Software Inc 

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3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics
by David H. Eberly 

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Real Sound Synthesis for Interactive Applications (With CD-ROM)
by Perry R. Cook 

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Java 1.4 Game Programming
by Andrew Mulholland, Glenn Murphy 

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Special Effects Game Programming with DirectX w/CD
by Mason McCuskey, Andre LaMothe (Editor) 

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Optimizing Windows for Games, Graphics and Multimedia
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Children in the Digital Age: The Role of Entertainment Technologies in Children's Development
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The Nature of Computer Games: Play As Semiosis (Digital Formations;, V. 16,)
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KASPAROV AND DEEP BLUE
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Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)
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Practical Grid Computing for Massively Multiplayer Games (Advances in Computer Graphics and Game Development Series)
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3D Studio MAX R3 f/x and design: Filled with Professional Level Effects From Experts in Film and Video
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Strategy Game Programming With Directx 2002
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Beginning Direct3D Game Programming w/CD
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Game Modeling Using Low Polygon Techniques
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Everquest Companion: The Inside Story
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Complexity and Approximation: Combinatorial Optimization Problems and Their Approximability Properties
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Inside Electronic Game Design
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Infinite Game Universe: Mathematical Techniques (Advances in Computer Graphics and Game Development)
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Getting Ready a Career As a Video Game Designer
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Magic Tricks, Card Shuffling and Dynamic Computer Memories
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Designing Arcade Computer Game Graphics
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Self-Similar Network Traffic and Performance Evaluation
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Learning Maya | Games and Interactive
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Programming Dynamic Character Animation (With CD-ROM)
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Introduction to Computer Game Programming With DirectX 8.0
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BEGINNING DIRECT3D GAME PROGRAMMING, 2ND EDITION
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Directx 2002: Vertex and Pixel Shader Programming
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Linux Game Programming w/CD
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Learn Computer Game Programming with DirectX 7.0
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Teach Yourself Internet Game Programming With Java in 21 Days
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PC Interfacing Using Centronic, Rs232 and Game Ports
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Rules of Play : Game Design Fundamentals
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Come, Let's Play: Scenario-Based Programming Using the Play-Engine
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Game Programming With Python (Game Development Series)
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Developer's Guide to Computer Game Design
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Game Physics
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Introduction to Level Design for PC Games
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Game Architecture and Design
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Programming Role-playing Games with DirectX 8.0 (Game Programming)
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Action Games for the Apple: How to Design Computer Games
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Global Optimization with Non-Convex Constraints - Sequential and Parallel Algorithms (Nonconvex Optimization and its Applications Volume 45)
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Exploring Artificial Life in C++
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Basic Adventure and Strategy Game Design for the Trs-80
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